Tag: OSRM

Comparison of (OSM) routing-engines – Reloaded

Maybe some of you remember that I conducted a comparison analysis between three OpenStreetMap (OSM) routing engine APIs (CloudMade, MapQuest Open and OSRM) and G**gle Maps API last week. You can find the results in my blog post here. As I mentioned in the article, I wanted to try to do a second analysis with more routing engines.

Thus, I added Bing Maps and two OSM engines (YourNavigation/YOURS and Routino/Roadeeno) to the comparison. All services have a continental coverage with the exception of OSRM. The following table shows an overview of (1) the request-response time of the service, (2) the calculated distance for the test-route and (3) the file size of the service response:

As you can see in the following diagram does the OSM routing engine (OSRM) give the fastest results. A little bit strange is that the Routino/Roadeeno service returns no valid route responses for requests which are longer than 600 km.

The same diagram in a more detailed view:

A comparison of several routing-engines – Which one is the fastest?

In the past blog post I wrote about the newest changes and encoding techniques that have been implemented in the Open Source Routing Project (OSRM). So I think it is time do a little comparison analysis about the request/response time of several routing APIs. The main question I wanted to answer was: “Is an OpenStreetMap direction service faster than G**gle?” I tested the following direction APIs for cars (fastest): MapQuest, CloudMade, G**gle and finally OSRM. For the analyses I wrote a small Java tool, which measured the time to get a result of a routing-service. I did all tests at home with a “regular” 12kbit/s internet connection. I tested several distance levels and the results can be seen in the following table. It shows the average times of five requests for each route with a delay of 3 seconds between each request/response. Overall I did this analysis three times.

Fast routes of OSRM just got faster…

One of the many bottle necks of today’s web services are network latency and bandwidth. While I was working on a research paper, I recognized that G**gle encodes some information when you calculate a route on G**gle Maps. This process reduces, besides the gzip compression, the response from the server. This means that this is a speed improvement for the server client communication besides the zoom-level-generalization. You can read more about the “Encoded Polyline Algorithm Format” and how it works here.

We integrated this nice feature into the code of the Open Source Routing Machine (OSRM) project. The following table shows a few results for some sample routes comparing the old and the new file sizes (@ zoomlevel 18):

And if you are not a numbers person, let us put this in perspective: The fast routes just got faster! And that’s not all. As a second new feature the web frontend of the OSRM has shortlinks for the calculated route now. You can find the link of your route at the route summary. Try it out here: http://map.project-osrm.org/

Web-GUI for OS Routing Machine

During my Easter holidays I created a web-fronted for Dennis Luxen’s Open Source Routing Machine (OSRM Project). The OSRM project (http://project-osrm.org/) is in my opinion probably the fastest Open Source software which is using data from the OpenStreetMap project. “In contrast to most routing servers OSRM does not use an A* variant to compute shortest path, but Contraction Hierarchies.” You can read a little bit more about Contraction Hierarchies in Wikipedia.

The website that I created contains in its first version an address-search (geocoding) and of course routeplanning. For the geocoding I integrated the Nominatim search from OpenStreetMap. You can find a How-To on the MapQuest-site. Unfortunately the OSRM routing service covers only most parts of Europe for now. The current version of my web-fronted can be found here: http://map.project-osrm.org